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In today’s tutorial, we will show you the latest version of Adobe Substance v3.0 and give you a brief overview about what this powerful tool can do. And because we’ve already reviewed some of the features, you can jump straight to the first section: “About Substance” to learn more about this application.
Adobe Substance V3.0 is a powerful tool for quickly creating 3D art and animations. With most of the power in the hands of the user, you can create everything from 3D artwork and models to compositing and motion graphics. Using a set of easy-to-use tools and user interface, you can take your content and turn it into a 3D scene that you can explore. In just a couple of minutes, you’ll be able to create a scene, play with the settings, and fine-tune it. Your content is now accessible on many different devices. You can move, rotate, and light the scene on desktop or mobile devices. You can even export the scene to the popular X3D and VRML formats.
Sculpting hair, cloth, fur, and so much more is simpler than ever with Substance Painter. If you want to easily create realistic textures and materials, Substance Painter is the best choice. This content creation software is incredible and offers advanced features and brushes, such as the Paint Bucket for applying paint and the Albedo paint for applying lighting to your models. In addition, it can dynamically support multiple object painting, and supports your entire workflow. If you are a 3D artist in search of a truly intuitive way to paint and manipulate geometry, look no further than Substance Painter. It is completely overhauled for Substance Designer 2.0, with new features and workflow enhancements.
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This tutorial from Terry Huggins explains how to do a paint texture in Substance Designer. To start with, the whole project is done in Substance Designer and the first thing we do is make a new subgroup called “Grains”. We then bring in the textures that we want to use, and use the “Load” function to bring in some of the textures that I used for reference in the above video.
Get high-quality, high-volume render passes at frame rates of up to 60 fps, without relying on taxing render nodes. “Render passes” in Substance Creator are the individual frames used to make a content item. Create them easily with built-in LightCycle lighting, with options for shadows, roughness, ambient occlusion, and more. Create complex passes or save them to reuse later.
Enter a new dimension for designing & creating media: look to the future to help avoid creating it for your shows! Substance Creator’s Media Studio lets you scan, visualize and animate a wide range of media types, including EXR, various VR formats, and OBJ and 3D formats, all easily integrated with Maya and other 3D tools. Visualize, sort, and plan content any way you want: turn different versions of each piece into tagged and grouped animations in the right color palettes and scene styles. These saved playlists are great for creating storyboards and previewing your material for shows and products.
Create any type of media — video, images, music, audio — in one app, from one file. Substance Creator lets you create native EXR, VR, OBJ, and 3D content and use it across the Creative Cloud, making it easy to visualize, edit, animate, and share images, video, and music directly from your computer. After importing a native EXR, VR, or OBJ file, you can render your content to any of Substance’s supported file types like the included PBR diffuse/glossy, diffuse/baked, render, and PBR iridescent render passes. Or create your own custom renders for placement in your document’s compositor. By using only the lighting, shading, ambient occlusion, and materials you like, you can quickly create unique render styles for all your images.
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Stager gives you easy control over materials and colors. You can assign colors to materials and also adjust their levels and contrast. You can easily access any color in your project from anywhere via the color picker, which is intuitive and easy to use. The new material inspector lets you edit any material, a helpful asset while in scene creation mode. You can also easily preview changes in real-time, helping you make thoughtful adjustments.
Stager gives you easy control over materials and their dimensions. You can assign dimensions to materials to change their length, width, and height. You can even change their size to a specific number of pixels. The new dimension picker simplifies changing any dimension in a material, and you can even modify the material while in the picker. You can change dimensions on any material or model in your scene.
In Stager, you can access your Materials panel in two places. If you click the gear icon on your project, you can access the material panel. Likewise, if you click the info icon, you can access the materials panel. These panels will always be visible in Stager for easy access while working in your projects. You can also easily import and export materials from any location.
Leveraging the power of Substance 3D and Substance Painter together, Stager’s tight integration with Painter allows you to take advantage of the extensive inventory of features offered by both products. As a standalone program, Stager doesn’t have access to Painter’s extensive scene-building tools, such as the Scene window and the palette, but through the Substance Painter API, you can bring the advantages of both products together. This combined framework is powerful, so all of the features available in Painter are also available in Stager, including the ability to import, manipulate, and manipulate UVs. As you can see in the demo, it allows you to bring together the power of multiple industry-leading creative tools to speed up your workflow and take advantage of the flexibility and functionality of Adobe’s tools. You can then take your work to the next level through Photoshop, Bridge, Photoshop Sketch, Behance, and even Adobe Kuler.
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Adobe Substance 3D Stager 1.2.2 System Requirements
- Windows 10 / 8.1 / 8 / 7 / Vista (32-bit or 64-bit)
- OpenGL 2.0/3.0/4.0/4.2
- Intel i5 Processor or higher
- 2.3 GB RAM
What’s new in Adobe Substance 3D Stager 1.2.2
- Add support for blended loop cuts in Materials
- New materials: Smooth paper, Wooden, UV mapped Glasses, Glass + Paper, Leather, Leather+ Wooden
- Refinements to the density and fade settings
- New Lightroom Preset: 5K+
- New MetalFX Preset: Flexi-Groove
- New Toon Effect preset
- Various fixes and improvements
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